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Engineers design game controller that senses when players get bored

Gregory Kovacs
May 2014

Sometimes, a dozen ravenous zombies just aren't exciting enough to hold a video gamer's interest. The next step in interactive gaming, however, could come in the form of a handheld game controller that gauges the player's brain activity and throws more zombies on the screen when it senses that the player is bored.

The prototype controller was born from research conducted in the lab of Gregory Kovacs, a professor of electrical engineering at Stanford, in collaboration with Texas Instruments. The main area of research by grad students in Kovacs' lab involves developing practical ways of measuring physiological signals to determine how a person's bodily systems are functioning.

For the full story, visit Stanford Engineering.

For a local ABC News story about this project, visit www.abclocal.go.com/kgo.