Undergraduate

EE Distinguished Lecture: Lars Blackmore, SpaceX

Topic: 
Landing SpaceX's Reusable Rockets
Abstract / Description: 

SpaceX's reusable rocket program aims to reduce the cost of space travel by making rockets that can land, refuel and refly, instead of being thrown away after every flight. Autonomous precision landing of a rocket is a unique problem, which has been likened to balancing a rubber broomstick on your hand in a windstorm. Rockets do not have wings (unlike airplanes) and they cannot rely on a high ballistic coefficient to fly in a straight line (unlike missiles). In the past two years, SpaceX has successfully landed nineteen rockets, some of which were on dry land at Cape Canaveral, and some of which were on floating platforms in the ocean. This talk will discuss the challenges involved, how these challenges were overcome, and next steps towards rapid reusability.

Date and Time: 
Friday, January 12, 2018 - 3:30pm
Venue: 
NEW LOCATION: 420-040, Jordan Hall

IEEE-EDS Distinguished Lecture: 2D Electronics – Opportunities and Challenges

Topic: 
2D Electronics – Opportunities and Challenges
Abstract / Description: 

During the past decade, 2D (two-dimensional) materials have attracted enormous attention from various scientific communities ranging from chemists and physicists to material scientists and device engineers. The rise of the 2D materials began in 2004 with the work on graphene done at Manchester University and Georgia Tech. Particularly the observed high carrier mobilities raised early expectations that graphene could be a perfect electronic material. It soon became clear, however, that due its zero bandgap graphene is not suitable for most electronic devices, in particular transistors. On the other hand, researchers have extended their work to 2D materials beyond graphene and the number of 2D materials under investigation is continuously rising. Many of them possess sizeable bandgaps and therefore are considered to be useful for transistors. Indeed, the progress in the field of 2D transistors has been rapid and experimental MOSFETs using semiconducting 2D channel materials have been reported by many groups. A recent achievement was the demonstration of a well-performing 1-nm gate MoS2 MOSFET in 2016. On the other hand, and in spite of the progress in the field, the debate on the real prospects of the 2D materials for future electronics is still controversial.

In the present lecture, the most important classes of 2D materials are introduced and the potential of 2D transistors is assessed as realistically as possible. To this end, two material properties – bandgap and mobility – are examined in detail and the mobility-bandgap tradeoff is discussed. The state of the art of 2D transistors is reviewed by summarizing relevant results of leading groups in the field, presenting examples of the lecturer's own work on 2D electronics, and comparing the performance of 2D transistors to that of competing conventional transistors. Based on these considerations, a balanced view of both the pros and cons of 2D transistors is provided and their potential in both the More Moore (digital CMOS) and the More Than Moore domains of semiconductor electronics is discussed. It is shown that due to the rather conservative CMOS scaling scenario of the 2015 ITRS (compared to the more aggressive scenarios of the previous ITRS editions) it will be difficult for 2D materials to make inroads into mainstream CMOS. However, due to their specific properties (for example, 2D materials are bendable and stretchable) they may enable entirely new applications in the More Than Moore domain.

Date and Time: 
Friday, December 8, 2017 - 4:00pm
Venue: 
Packard 101

lab64 workshop: Circuits, Devices, and Debugging!

Topic: 
Circuits, Devices, and Debugging!
Abstract / Description: 

Come learn about circuits and devices from Ron Quan! Ron is an expert in many things, including analog circuits, audio and video applications, and RF circuits.

 

WHAT IS lab64? We're a community-oriented makerspace designed to give students a free place to work on electronics projects outside the realm of traditional research labs. Our workshops, assistants, and tools are here to support a variety of project and skill levels. Everyone is welcome!

Date and Time: 
Wednesday, November 15, 2017 - 6:15pm
Venue: 
Packard 064

lab64 workshop: Mechanical How-To Session 4

Topic: 
Mechanical How-To Session 4
Abstract / Description: 

MECHANICAL HOW-TO FALL QUARTER SESSIONS

This should be tons of fun and save lots of time and effort when you go to work on your projects.

This is Session 4; there will be 6 -7 sessions in all and we hope to get as far as building a simple robotic arm. You can attend any or all of these workshops

Date and Time: 
Monday, October 30, 2017 - 7:30pm
Venue: 
Packard 064

VR/AR Community presents 'Privacy and VR'

Topic: 
Privacy and VR
Abstract / Description: 

With widespread adoption of VR, what data could we collect about users, and what can we then extrapolate from that data? Where's the line between reasonable and unreasonable knowledge? This talk will cover potential risks and concerns about Privacy and VR and offer suggestions for developers and users.

Date and Time: 
Thursday, November 16, 2017 - 7:00pm
Venue: 
Hewlett 103

VR/AR Community presents 'Designing Multi-Person Immersive Experiences'

Topic: 
Designing Multi-Person Immersive Experiences
Abstract / Description: 

Immersive interfaces have the potential to enable powerful human-to-human interactions by creating shared spaces. Learn best practices for designing VR and AR experiences around communal interactions to enable collaboration, communication and co-presence. By also considering asymmetric experiences that take place across heterogeneous devices like a headset and a mobile phone, designers can open up new opportunities for participation. Mechanics built around asynchronous interactions can make small communities feel bigger.

This session will discuss findings from dozens of social interaction tests and highlight best practices towards designing fantastic multi-person immersive experiences.

Date and Time: 
Thursday, November 2, 2017 - 7:00pm
Venue: 
Hewlett 103

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REU Seminar; REU Event

REU Presentation Day

Topic: 
REU Final Presentations
Abstract / Description: 

Please join us for the Electrical Engineering REU Final Presentation Day.

The oral session will begin at 12noon in AllenX Auditorium; the poster session will begin at 2:30pm in Packard Atrium.


Research areas include:

  • Circuits and Physical Systems,
  • Materials and Devices, and
  • Signals and Information Systems

Thank you for supporting the EE REU Program!

Read about Research Experience for Undergraduates (REU)

 

Date and Time: 
Thursday, August 31, 2017 - 12:00pm to 5:00pm
Venue: 
AllenX 101 Auditorium; Packard Atrium

REU Seminar: How to Make a Good Poster Workshop

Topic: 
How to Make a Good Poster Workshop
Abstract / Description: 

Learn how to design an effective research poster.

This informative session will provide plenty of insights into poster design for REU students, answer all their questions, and provide helpful tools for future poster making. 

Date and Time: 
Tuesday, August 22, 2017 - 3:30pm
Venue: 
Packard 101

REU Seminar: Research-to-Technology-to-Startup and the Internet of Things

Topic: 
Research-to-Technology-to-Startup and the Internet of Things
Abstract / Description: 

Andrew Scheuermann earned a PhD in Materials Science and Engineering at Stanford working on silicon electronics and renewable energy technologies under Professor Paul McIntyre and Chris Chidsey. He subsequently founded and currently leads as CEO Arch Systems, a venture-backed company scaling up a modular platform for the so-called industrial internet of things. Andrew was also one of the early team members that helped build StartX, now one of the top startup accelerators in the world, and was selected as Forbes 30 under 30 in 2016.

In this seminar, Andrew will share his own experience moving from research to technology development to starting a company, and attempt to answer more of your questions than just pontificate about the general case of such transitions. He will also provide a special lens into what is happening with the new set of technologies called the 'industrial internet of things'. Andrew will highlight what challenges remain unsolved for research, what areas require research to technology development, and where new startup ventures may be possible.

Date and Time: 
Tuesday, August 15, 2017 - 10:00am
Venue: 
AllenX 101 Auditorium

REU Seminar: Dr. Strangelove, or How I Learned to Stop Worrying and Enjoy Asking Hard Research Questions

Topic: 
Dr. Strangelove, or How I Learned to Stop Worrying and Enjoy Asking Hard Research Questions
Abstract / Description: 

In this seminar we will discuss what it's like to do science & engineering research, how to be a productive researcher, and how to ask (hard) research questions. We will also discuss the importance of creativity, collaborations, and social skills for researchers. We will explore the importance of focused long-term research, what parts of "publish or perish" culture make sense, and why running a research team is a lot like running a small company. Examples will come from Prof. Pop's 20+ year research career and from recent research news, including anecdotes and lessons from Nobel prize-winning discoveries.

Date and Time: 
Tuesday, August 8, 2017 - 10:00am
Venue: 
AllenX 101 Auditorium

REU Seminar: Quantum nanophotonics

Topic: 
Quantum nanophotonics: from inverse design to implementation
Abstract / Description: 

By completely opening the parameter space in nanophotonics design, new functionalities and better performance relative to traditional optoelectronics can be achieved. We have recently developed an inverse approach to design nanophotonic structures based only on their desired performance. Moreover, constraints including structure robustness, fabrication error, and minimum feature sizes can be incorporated in design, without need to have an optics expert as a designer. Such structures are fully fabricable using modern lithography and nanofabrication techniques. We have also demonstrated devices designed using this approach, including ultra-compact and efficient wavelength and power splitters on the silicon platform. Beyond integrated photonics, this approach can also be applied to design quantum photonic circuits. For example, we are working on inverse design of nanoresonators that can localize photons efficiently into sub-wavelength volumes and lead to studies of new regimes of light-matter interaction, and new applications in computing, communications, and sensing. While our traditional quantum nanophotonics platform is based on quantum dots inside photonic crystal cavities, we have recently focused on color centers in diamond and silicon carbide, which could potentially bring these experiments to room temperature and facilitate scaling to large quantum networks.

Date and Time: 
Tuesday, July 25, 2017 - 10:00am
Venue: 
AllenX 101 Auditorium

REU Seminar: Soft Electronic Systems for Biomedical Devices

Topic: 
Soft Electronic Systems for Biomedical Devices
Abstract / Description: 

Conventional electronic devices are mechanically stiff and therefore cannot seamlessly interface with the body, which is mechanically soft. In this talk, I will review new advances in the field of stretchable electronics, where advances in materials science, mechanics, and electronics combine to produce mechanically soft and stretchable electronic systems with advanced sensing functionality. This new class of devices can form excellent interfaces with body parts, including the brain, heart, and skin. In this talk, Professor Fan will discuss specifically the use of these electronic platforms as next generation electrodes, skin-like tattoos, catheters, and bio-resorbable sensors

Date and Time: 
Tuesday, July 18, 2017 - 10:00am
Venue: 
AllenX 101 Auditorium

REU Seminar: Engineering Consulting

Topic: 
Engineering Consulting: Solving Other People’s Engineering Problems
Abstract / Description: 

In many industries, engineering consultants are hired to solve challenging technical problems that cannot be solved in-house. But what exactly does this process involve, and how do these professionals find a solution to these problems? In this talk, Dr. Jessica Piper will give an overview of the engineering consulting profession and Exponent Inc, the largest engineering consulting firm in the world. The talk will also cover interesting examples of real cases from the Electrical Engineering & Computer Science group, including example work in optics and consumer electronics.

Date and Time: 
Tuesday, July 11, 2017 - 10:00am
Venue: 
AllenX 101 Auditorium

REU Orientation 2017

Topic: 
Orientation Begins – Welcome EE Undergrads!
Abstract / Description: 

REU Orientation 

The Research Experience for Undergraduates (REU) program is 10 weeks long. Orientation provides answers to any questions participating students have, including how to get paid, and requirements for the final presentation.

 

Date and Time: 
Thursday, June 29, 2017 - 10:00am
Venue: 
AllenX 101 Auditorium

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lab64 makerspace

Intro to Unity Workshop

Topic: 
Intro to Unity Workshop
Abstract / Description: 

From Rabbit Hole VR Club: Come build your own game from the ground up using Unity, the main game engine used for VR development in the industry. We will go over most aspects necessary for using Unity, including use of the Asset Store, basic programming structures of Unity scripts, creating user interfaces, and building a publishable exe.

The workshop will be lead by Khoi Le, a Rabbit Hole member who has been working with Unity for 2 years. The event will be held Saturday, 1/20 in Lab64 from 6-8 pm. Bring your laptop and make sure to download Unity before coming.

Date and Time: 
Saturday, January 20, 2018 - 6:00pm
Venue: 
lab64 (Packard 064)

lab64 workshop: Circuits, Devices, and Debugging!

Topic: 
Circuits, Devices, and Debugging!
Abstract / Description: 

Come learn about circuits and devices from Ron Quan! Ron is an expert in many things, including analog circuits, audio and video applications, and RF circuits.

 

WHAT IS lab64? We're a community-oriented makerspace designed to give students a free place to work on electronics projects outside the realm of traditional research labs. Our workshops, assistants, and tools are here to support a variety of project and skill levels. Everyone is welcome!

Date and Time: 
Wednesday, November 15, 2017 - 6:15pm
Venue: 
Packard 064

lab64 workshop: Mechanical How-To Session 4

Topic: 
Mechanical How-To Session 4
Abstract / Description: 

MECHANICAL HOW-TO FALL QUARTER SESSIONS

This should be tons of fun and save lots of time and effort when you go to work on your projects.

This is Session 4; there will be 6 -7 sessions in all and we hope to get as far as building a simple robotic arm. You can attend any or all of these workshops

Date and Time: 
Monday, October 30, 2017 - 7:30pm
Venue: 
Packard 064

VR/AR Community presents 'Privacy and VR'

Topic: 
Privacy and VR
Abstract / Description: 

With widespread adoption of VR, what data could we collect about users, and what can we then extrapolate from that data? Where's the line between reasonable and unreasonable knowledge? This talk will cover potential risks and concerns about Privacy and VR and offer suggestions for developers and users.

Date and Time: 
Thursday, November 16, 2017 - 7:00pm
Venue: 
Hewlett 103

VR/AR Community presents 'Designing Multi-Person Immersive Experiences'

Topic: 
Designing Multi-Person Immersive Experiences
Abstract / Description: 

Immersive interfaces have the potential to enable powerful human-to-human interactions by creating shared spaces. Learn best practices for designing VR and AR experiences around communal interactions to enable collaboration, communication and co-presence. By also considering asymmetric experiences that take place across heterogeneous devices like a headset and a mobile phone, designers can open up new opportunities for participation. Mechanics built around asynchronous interactions can make small communities feel bigger.

This session will discuss findings from dozens of social interaction tests and highlight best practices towards designing fantastic multi-person immersive experiences.

Date and Time: 
Thursday, November 2, 2017 - 7:00pm
Venue: 
Hewlett 103

lab64 - open lab / office hours

Topic: 
Office Hours - get help with projects
Abstract / Description: 

From Rabbit Hole VR Club: Tutorials and instructional office hours will be held during Fall quarter for students who are interested in XR but don't have much experience. There will be weekly office hours (Sundays 5 - 6 p.m., lab64) with an experienced core member who will help with weekly assignments starting week 3. The content covered, courtesy of Udacity, is listed below:

Introduction to Virtual Reality
VR Scenes and Objects
VR Software Development

​The pacing of the content will be about 2-3 hours per week. The timeline for these unofficial assignments are listed below.

By week 3: Finish Introduction to Virtual Reality
By week 4: Finish Animations in Scenes and Objects
By week 5: Finish Scenes and Objects
By week 6: Finish Controlling Objects Using Code in Software Development
By week 7: Finish Programming Animations in Software Development
By week 8: Finish Software Development

Basic programming experience is highly recommended. An experience level of having completed CS 106A will suffice for most of the topics covered, and an experience level of having completed CS 106B/X is ideal

Date and Time: 
Sunday, November 19, 2017 - 5:00pm to 6:00pm
Venue: 
Packard 064

lab64 - open lab / office hours

Topic: 
Office Hours - get help with projects
Abstract / Description: 

From Rabbit Hole VR Club: Tutorials and instructional office hours will be held during Fall quarter for students who are interested in XR but don't have much experience. There will be weekly office hours (Sundays 5 - 6 p.m., lab64) with an experienced core member who will help with weekly assignments starting week 3. The content covered, courtesy of Udacity, is listed below:

Introduction to Virtual Reality
VR Scenes and Objects
VR Software Development

​The pacing of the content will be about 2-3 hours per week. The timeline for these unofficial assignments are listed below.

By week 3: Finish Introduction to Virtual Reality
By week 4: Finish Animations in Scenes and Objects
By week 5: Finish Scenes and Objects
By week 6: Finish Controlling Objects Using Code in Software Development
By week 7: Finish Programming Animations in Software Development
By week 8: Finish Software Development

Basic programming experience is highly recommended. An experience level of having completed CS 106A will suffice for most of the topics covered, and an experience level of having completed CS 106B/X is ideal

Date and Time: 
Sunday, November 12, 2017 - 5:00pm to 6:00pm
Venue: 
Packard 064

lab64 - open lab / office hours

Topic: 
Office Hours - get help with projects
Abstract / Description: 

From Rabbit Hole VR Club: Tutorials and instructional office hours will be held during Fall quarter for students who are interested in XR but don't have much experience. There will be weekly office hours (Sundays 5 - 6 p.m., lab64) with an experienced core member who will help with weekly assignments starting week 3. The content covered, courtesy of Udacity, is listed below:

Introduction to Virtual Reality
VR Scenes and Objects
VR Software Development

​The pacing of the content will be about 2-3 hours per week. The timeline for these unofficial assignments are listed below.

By week 3: Finish Introduction to Virtual Reality
By week 4: Finish Animations in Scenes and Objects
By week 5: Finish Scenes and Objects
By week 6: Finish Controlling Objects Using Code in Software Development
By week 7: Finish Programming Animations in Software Development
By week 8: Finish Software Development

Basic programming experience is highly recommended. An experience level of having completed CS 106A will suffice for most of the topics covered, and an experience level of having completed CS 106B/X is ideal

Date and Time: 
Sunday, November 5, 2017 - 5:00pm to 6:00pm
Venue: 
Packard 064

lab64 - open lab / office hours

Topic: 
Office Hours - get help with projects
Abstract / Description: 

From Rabbit Hole VR Club: Tutorials and instructional office hours will be held during Fall quarter for students who are interested in XR but don't have much experience. There will be weekly office hours (Sundays 5 - 6 p.m., lab64) with an experienced core member who will help with weekly assignments starting week 3. The content covered, courtesy of Udacity, is listed below:

Introduction to Virtual Reality
VR Scenes and Objects
VR Software Development

​The pacing of the content will be about 2-3 hours per week. The timeline for these unofficial assignments are listed below.

By week 3: Finish Introduction to Virtual Reality
By week 4: Finish Animations in Scenes and Objects
By week 5: Finish Scenes and Objects
By week 6: Finish Controlling Objects Using Code in Software Development
By week 7: Finish Programming Animations in Software Development
By week 8: Finish Software Development

Basic programming experience is highly recommended. An experience level of having completed CS 106A will suffice for most of the topics covered, and an experience level of having completed CS 106B/X is ideal.

Date and Time: 
Sunday, October 29, 2017 - 5:00pm to 6:00pm
Venue: 
Packard 064

VR/AR Community presents 'The Design Language of Mixed Reality'

Topic: 
The Design Language of Mixed Reality
Abstract / Description: 

The Microsoft HoloLens, the first fully untethered holographic Windows computer, brings with it a new wave of holographic development. What are the challenges of Mixed Reality? What kind of apps make sense and work well? Tobiah Zarlez from Microsoft will answer these questions and more, covering the basics of the HoloLens, how it works, and how you can start developing holographic applications today.

 

Date and Time: 
Thursday, October 26, 2017 - 7:00pm
Venue: 
Hewlett 103

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