Undergraduate

lab64 workshop: Circuits, Devices, and Debugging!

Topic: 
Circuits, Devices, and Debugging!
Abstract / Description: 

Come learn about circuits and devices from Ron Quan! Ron is an expert in many things, including analog circuits, audio and video applications, and RF circuits.

 

WHAT IS lab64? We're a community-oriented makerspace designed to give students a free place to work on electronics projects outside the realm of traditional research labs. Our workshops, assistants, and tools are here to support a variety of project and skill levels. Everyone is welcome!

Date and Time: 
Wednesday, November 15, 2017 - 6:15pm
Venue: 
Packard 064

lab64 workshop: Mechanical How-To Session 4

Topic: 
Mechanical How-To Session 4
Abstract / Description: 

MECHANICAL HOW-TO FALL QUARTER SESSIONS

This should be tons of fun and save lots of time and effort when you go to work on your projects.

This is Session 4; there will be 6 -7 sessions in all and we hope to get as far as building a simple robotic arm. You can attend any or all of these workshops

Date and Time: 
Monday, October 30, 2017 - 7:30pm
Venue: 
Packard 064

VR/AR Community presents 'Privacy and VR'

Topic: 
Privacy and VR
Abstract / Description: 

With widespread adoption of VR, what data could we collect about users, and what can we then extrapolate from that data? Where's the line between reasonable and unreasonable knowledge? This talk will cover potential risks and concerns about Privacy and VR and offer suggestions for developers and users.

Date and Time: 
Thursday, November 16, 2017 - 7:00pm
Venue: 
Hewlett 103

VR/AR Community presents 'Designing Multi-Person Immersive Experiences'

Topic: 
Designing Multi-Person Immersive Experiences
Abstract / Description: 

Immersive interfaces have the potential to enable powerful human-to-human interactions by creating shared spaces. Learn best practices for designing VR and AR experiences around communal interactions to enable collaboration, communication and co-presence. By also considering asymmetric experiences that take place across heterogeneous devices like a headset and a mobile phone, designers can open up new opportunities for participation. Mechanics built around asynchronous interactions can make small communities feel bigger.

This session will discuss findings from dozens of social interaction tests and highlight best practices towards designing fantastic multi-person immersive experiences.

Date and Time: 
Thursday, November 2, 2017 - 7:00pm
Venue: 
Hewlett 103

lab64 - open lab / office hours

Topic: 
Office Hours - get help with projects
Abstract / Description: 

From Rabbit Hole VR Club: Tutorials and instructional office hours will be held during Fall quarter for students who are interested in XR but don't have much experience. There will be weekly office hours (Sundays 5 - 6 p.m., lab64) with an experienced core member who will help with weekly assignments starting week 3. The content covered, courtesy of Udacity, is listed below:

Introduction to Virtual Reality
VR Scenes and Objects
VR Software Development

​The pacing of the content will be about 2-3 hours per week. The timeline for these unofficial assignments are listed below.

By week 3: Finish Introduction to Virtual Reality
By week 4: Finish Animations in Scenes and Objects
By week 5: Finish Scenes and Objects
By week 6: Finish Controlling Objects Using Code in Software Development
By week 7: Finish Programming Animations in Software Development
By week 8: Finish Software Development

Basic programming experience is highly recommended. An experience level of having completed CS 106A will suffice for most of the topics covered, and an experience level of having completed CS 106B/X is ideal

Date and Time: 
Sunday, November 19, 2017 - 5:00pm to 6:00pm
Venue: 
Packard 064

lab64 - open lab / office hours

Topic: 
Office Hours - get help with projects
Abstract / Description: 

From Rabbit Hole VR Club: Tutorials and instructional office hours will be held during Fall quarter for students who are interested in XR but don't have much experience. There will be weekly office hours (Sundays 5 - 6 p.m., lab64) with an experienced core member who will help with weekly assignments starting week 3. The content covered, courtesy of Udacity, is listed below:

Introduction to Virtual Reality
VR Scenes and Objects
VR Software Development

​The pacing of the content will be about 2-3 hours per week. The timeline for these unofficial assignments are listed below.

By week 3: Finish Introduction to Virtual Reality
By week 4: Finish Animations in Scenes and Objects
By week 5: Finish Scenes and Objects
By week 6: Finish Controlling Objects Using Code in Software Development
By week 7: Finish Programming Animations in Software Development
By week 8: Finish Software Development

Basic programming experience is highly recommended. An experience level of having completed CS 106A will suffice for most of the topics covered, and an experience level of having completed CS 106B/X is ideal

Date and Time: 
Sunday, November 12, 2017 - 5:00pm to 6:00pm
Venue: 
Packard 064

lab64 - open lab / office hours

Topic: 
Office Hours - get help with projects
Abstract / Description: 

From Rabbit Hole VR Club: Tutorials and instructional office hours will be held during Fall quarter for students who are interested in XR but don't have much experience. There will be weekly office hours (Sundays 5 - 6 p.m., lab64) with an experienced core member who will help with weekly assignments starting week 3. The content covered, courtesy of Udacity, is listed below:

Introduction to Virtual Reality
VR Scenes and Objects
VR Software Development

​The pacing of the content will be about 2-3 hours per week. The timeline for these unofficial assignments are listed below.

By week 3: Finish Introduction to Virtual Reality
By week 4: Finish Animations in Scenes and Objects
By week 5: Finish Scenes and Objects
By week 6: Finish Controlling Objects Using Code in Software Development
By week 7: Finish Programming Animations in Software Development
By week 8: Finish Software Development

Basic programming experience is highly recommended. An experience level of having completed CS 106A will suffice for most of the topics covered, and an experience level of having completed CS 106B/X is ideal

Date and Time: 
Sunday, November 5, 2017 - 5:00pm to 6:00pm
Venue: 
Packard 064

Pages

REU Seminar; REU Event

REU Presentation Day

Topic: 
REU Final Presentations
Abstract / Description: 

Please join us for the Electrical Engineering REU Final Presentation Day.

The oral session will begin at 12noon in AllenX Auditorium; the poster session will begin at 2:30pm in Packard Atrium.


Research areas include:

  • Circuits and Physical Systems,
  • Materials and Devices, and
  • Signals and Information Systems

Thank you for supporting the EE REU Program!

Read about Research Experience for Undergraduates (REU)

 

Date and Time: 
Thursday, August 31, 2017 - 12:00pm to 5:00pm
Venue: 
AllenX 101 Auditorium; Packard Atrium

REU Seminar: How to Make a Good Poster Workshop

Topic: 
How to Make a Good Poster Workshop
Abstract / Description: 

Learn how to design an effective research poster.

This informative session will provide plenty of insights into poster design for REU students, answer all their questions, and provide helpful tools for future poster making. 

Date and Time: 
Tuesday, August 22, 2017 - 3:30pm
Venue: 
Packard 101

REU Seminar: Research-to-Technology-to-Startup and the Internet of Things

Topic: 
Research-to-Technology-to-Startup and the Internet of Things
Abstract / Description: 

Andrew Scheuermann earned a PhD in Materials Science and Engineering at Stanford working on silicon electronics and renewable energy technologies under Professor Paul McIntyre and Chris Chidsey. He subsequently founded and currently leads as CEO Arch Systems, a venture-backed company scaling up a modular platform for the so-called industrial internet of things. Andrew was also one of the early team members that helped build StartX, now one of the top startup accelerators in the world, and was selected as Forbes 30 under 30 in 2016.

In this seminar, Andrew will share his own experience moving from research to technology development to starting a company, and attempt to answer more of your questions than just pontificate about the general case of such transitions. He will also provide a special lens into what is happening with the new set of technologies called the 'industrial internet of things'. Andrew will highlight what challenges remain unsolved for research, what areas require research to technology development, and where new startup ventures may be possible.

Date and Time: 
Tuesday, August 15, 2017 - 10:00am
Venue: 
AllenX 101 Auditorium

REU Seminar: Dr. Strangelove, or How I Learned to Stop Worrying and Enjoy Asking Hard Research Questions

Topic: 
Dr. Strangelove, or How I Learned to Stop Worrying and Enjoy Asking Hard Research Questions
Abstract / Description: 

In this seminar we will discuss what it's like to do science & engineering research, how to be a productive researcher, and how to ask (hard) research questions. We will also discuss the importance of creativity, collaborations, and social skills for researchers. We will explore the importance of focused long-term research, what parts of "publish or perish" culture make sense, and why running a research team is a lot like running a small company. Examples will come from Prof. Pop's 20+ year research career and from recent research news, including anecdotes and lessons from Nobel prize-winning discoveries.

Date and Time: 
Tuesday, August 8, 2017 - 10:00am
Venue: 
AllenX 101 Auditorium

REU Seminar: Quantum nanophotonics

Topic: 
Quantum nanophotonics: from inverse design to implementation
Abstract / Description: 

By completely opening the parameter space in nanophotonics design, new functionalities and better performance relative to traditional optoelectronics can be achieved. We have recently developed an inverse approach to design nanophotonic structures based only on their desired performance. Moreover, constraints including structure robustness, fabrication error, and minimum feature sizes can be incorporated in design, without need to have an optics expert as a designer. Such structures are fully fabricable using modern lithography and nanofabrication techniques. We have also demonstrated devices designed using this approach, including ultra-compact and efficient wavelength and power splitters on the silicon platform. Beyond integrated photonics, this approach can also be applied to design quantum photonic circuits. For example, we are working on inverse design of nanoresonators that can localize photons efficiently into sub-wavelength volumes and lead to studies of new regimes of light-matter interaction, and new applications in computing, communications, and sensing. While our traditional quantum nanophotonics platform is based on quantum dots inside photonic crystal cavities, we have recently focused on color centers in diamond and silicon carbide, which could potentially bring these experiments to room temperature and facilitate scaling to large quantum networks.

Date and Time: 
Tuesday, July 25, 2017 - 10:00am
Venue: 
AllenX 101 Auditorium

REU Seminar: Soft Electronic Systems for Biomedical Devices

Topic: 
Soft Electronic Systems for Biomedical Devices
Abstract / Description: 

Conventional electronic devices are mechanically stiff and therefore cannot seamlessly interface with the body, which is mechanically soft. In this talk, I will review new advances in the field of stretchable electronics, where advances in materials science, mechanics, and electronics combine to produce mechanically soft and stretchable electronic systems with advanced sensing functionality. This new class of devices can form excellent interfaces with body parts, including the brain, heart, and skin. In this talk, Professor Fan will discuss specifically the use of these electronic platforms as next generation electrodes, skin-like tattoos, catheters, and bio-resorbable sensors

Date and Time: 
Tuesday, July 18, 2017 - 10:00am
Venue: 
AllenX 101 Auditorium

REU Seminar: Engineering Consulting

Topic: 
Engineering Consulting: Solving Other People’s Engineering Problems
Abstract / Description: 

In many industries, engineering consultants are hired to solve challenging technical problems that cannot be solved in-house. But what exactly does this process involve, and how do these professionals find a solution to these problems? In this talk, Dr. Jessica Piper will give an overview of the engineering consulting profession and Exponent Inc, the largest engineering consulting firm in the world. The talk will also cover interesting examples of real cases from the Electrical Engineering & Computer Science group, including example work in optics and consumer electronics.

Date and Time: 
Tuesday, July 11, 2017 - 10:00am
Venue: 
AllenX 101 Auditorium

REU Orientation 2017

Topic: 
Orientation Begins – Welcome EE Undergrads!
Abstract / Description: 

REU Orientation 

The Research Experience for Undergraduates (REU) program is 10 weeks long. Orientation provides answers to any questions participating students have, including how to get paid, and requirements for the final presentation.

 

Date and Time: 
Thursday, June 29, 2017 - 10:00am
Venue: 
AllenX 101 Auditorium

Pages

lab64 makerspace

lab64 workshop: Circuits, Devices, and Debugging!

Topic: 
Circuits, Devices, and Debugging!
Abstract / Description: 

Come learn about circuits and devices from Ron Quan! Ron is an expert in many things, including analog circuits, audio and video applications, and RF circuits.

 

WHAT IS lab64? We're a community-oriented makerspace designed to give students a free place to work on electronics projects outside the realm of traditional research labs. Our workshops, assistants, and tools are here to support a variety of project and skill levels. Everyone is welcome!

Date and Time: 
Wednesday, November 15, 2017 - 6:15pm
Venue: 
Packard 064

lab64 workshop: Mechanical How-To Session 4

Topic: 
Mechanical How-To Session 4
Abstract / Description: 

MECHANICAL HOW-TO FALL QUARTER SESSIONS

This should be tons of fun and save lots of time and effort when you go to work on your projects.

This is Session 4; there will be 6 -7 sessions in all and we hope to get as far as building a simple robotic arm. You can attend any or all of these workshops

Date and Time: 
Monday, October 30, 2017 - 7:30pm
Venue: 
Packard 064

VR/AR Community presents 'Privacy and VR'

Topic: 
Privacy and VR
Abstract / Description: 

With widespread adoption of VR, what data could we collect about users, and what can we then extrapolate from that data? Where's the line between reasonable and unreasonable knowledge? This talk will cover potential risks and concerns about Privacy and VR and offer suggestions for developers and users.

Date and Time: 
Thursday, November 16, 2017 - 7:00pm
Venue: 
Hewlett 103

VR/AR Community presents 'Designing Multi-Person Immersive Experiences'

Topic: 
Designing Multi-Person Immersive Experiences
Abstract / Description: 

Immersive interfaces have the potential to enable powerful human-to-human interactions by creating shared spaces. Learn best practices for designing VR and AR experiences around communal interactions to enable collaboration, communication and co-presence. By also considering asymmetric experiences that take place across heterogeneous devices like a headset and a mobile phone, designers can open up new opportunities for participation. Mechanics built around asynchronous interactions can make small communities feel bigger.

This session will discuss findings from dozens of social interaction tests and highlight best practices towards designing fantastic multi-person immersive experiences.

Date and Time: 
Thursday, November 2, 2017 - 7:00pm
Venue: 
Hewlett 103

lab64 - open lab / office hours

Topic: 
Office Hours - get help with projects
Abstract / Description: 

From Rabbit Hole VR Club: Tutorials and instructional office hours will be held during Fall quarter for students who are interested in XR but don't have much experience. There will be weekly office hours (Sundays 5 - 6 p.m., lab64) with an experienced core member who will help with weekly assignments starting week 3. The content covered, courtesy of Udacity, is listed below:

Introduction to Virtual Reality
VR Scenes and Objects
VR Software Development

​The pacing of the content will be about 2-3 hours per week. The timeline for these unofficial assignments are listed below.

By week 3: Finish Introduction to Virtual Reality
By week 4: Finish Animations in Scenes and Objects
By week 5: Finish Scenes and Objects
By week 6: Finish Controlling Objects Using Code in Software Development
By week 7: Finish Programming Animations in Software Development
By week 8: Finish Software Development

Basic programming experience is highly recommended. An experience level of having completed CS 106A will suffice for most of the topics covered, and an experience level of having completed CS 106B/X is ideal

Date and Time: 
Sunday, November 19, 2017 - 5:00pm to 6:00pm
Venue: 
Packard 064

lab64 - open lab / office hours

Topic: 
Office Hours - get help with projects
Abstract / Description: 

From Rabbit Hole VR Club: Tutorials and instructional office hours will be held during Fall quarter for students who are interested in XR but don't have much experience. There will be weekly office hours (Sundays 5 - 6 p.m., lab64) with an experienced core member who will help with weekly assignments starting week 3. The content covered, courtesy of Udacity, is listed below:

Introduction to Virtual Reality
VR Scenes and Objects
VR Software Development

​The pacing of the content will be about 2-3 hours per week. The timeline for these unofficial assignments are listed below.

By week 3: Finish Introduction to Virtual Reality
By week 4: Finish Animations in Scenes and Objects
By week 5: Finish Scenes and Objects
By week 6: Finish Controlling Objects Using Code in Software Development
By week 7: Finish Programming Animations in Software Development
By week 8: Finish Software Development

Basic programming experience is highly recommended. An experience level of having completed CS 106A will suffice for most of the topics covered, and an experience level of having completed CS 106B/X is ideal

Date and Time: 
Sunday, November 12, 2017 - 5:00pm to 6:00pm
Venue: 
Packard 064

lab64 - open lab / office hours

Topic: 
Office Hours - get help with projects
Abstract / Description: 

From Rabbit Hole VR Club: Tutorials and instructional office hours will be held during Fall quarter for students who are interested in XR but don't have much experience. There will be weekly office hours (Sundays 5 - 6 p.m., lab64) with an experienced core member who will help with weekly assignments starting week 3. The content covered, courtesy of Udacity, is listed below:

Introduction to Virtual Reality
VR Scenes and Objects
VR Software Development

​The pacing of the content will be about 2-3 hours per week. The timeline for these unofficial assignments are listed below.

By week 3: Finish Introduction to Virtual Reality
By week 4: Finish Animations in Scenes and Objects
By week 5: Finish Scenes and Objects
By week 6: Finish Controlling Objects Using Code in Software Development
By week 7: Finish Programming Animations in Software Development
By week 8: Finish Software Development

Basic programming experience is highly recommended. An experience level of having completed CS 106A will suffice for most of the topics covered, and an experience level of having completed CS 106B/X is ideal

Date and Time: 
Sunday, November 5, 2017 - 5:00pm to 6:00pm
Venue: 
Packard 064

lab64 - open lab / office hours

Topic: 
Office Hours - get help with projects
Abstract / Description: 

From Rabbit Hole VR Club: Tutorials and instructional office hours will be held during Fall quarter for students who are interested in XR but don't have much experience. There will be weekly office hours (Sundays 5 - 6 p.m., lab64) with an experienced core member who will help with weekly assignments starting week 3. The content covered, courtesy of Udacity, is listed below:

Introduction to Virtual Reality
VR Scenes and Objects
VR Software Development

​The pacing of the content will be about 2-3 hours per week. The timeline for these unofficial assignments are listed below.

By week 3: Finish Introduction to Virtual Reality
By week 4: Finish Animations in Scenes and Objects
By week 5: Finish Scenes and Objects
By week 6: Finish Controlling Objects Using Code in Software Development
By week 7: Finish Programming Animations in Software Development
By week 8: Finish Software Development

Basic programming experience is highly recommended. An experience level of having completed CS 106A will suffice for most of the topics covered, and an experience level of having completed CS 106B/X is ideal.

Date and Time: 
Sunday, October 29, 2017 - 5:00pm to 6:00pm
Venue: 
Packard 064

VR/AR Community presents 'The Design Language of Mixed Reality'

Topic: 
The Design Language of Mixed Reality
Abstract / Description: 

The Microsoft HoloLens, the first fully untethered holographic Windows computer, brings with it a new wave of holographic development. What are the challenges of Mixed Reality? What kind of apps make sense and work well? Tobiah Zarlez from Microsoft will answer these questions and more, covering the basics of the HoloLens, how it works, and how you can start developing holographic applications today.

 

Date and Time: 
Thursday, October 26, 2017 - 7:00pm
Venue: 
Hewlett 103

lab64 workshop: Antenna Design, 3 sessions

Topic: 
Antenna Design Workshop
Abstract / Description: 

Antenna Design Workshop
Thursdays 7:30-9:30 PM
Three Sessions - 11/2, 11/9, and 11/16

  • No experience required!
  • Learn to design and predict antenna performance
  • Import 3D models
  • Learn to use CST for modeling and simulation
  • Build and test YOUR OWN antenna
Date and Time: 
Thursday, November 16, 2017 - 7:30pm
Venue: 
lab64 (Packard 064)

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