Over the past sixty or so years, myriad hardware designs have been developed to visually transfer information from computer to humans. Far more than CPU designs, graphics hardware has had dizzying variety in the problems being solved and the techniques involved. From oscilloscopes to vector displays to bitmaps, from graphics terminals to CPU integration, from 2-D to 3-D, from wireframe to programmable shading, more effective display has been a fast-moving target. This talk will touch on these themes and others, but will not delve deeply into the parallel evolution of graphics software.
As the opening talk of the SystemX Alliance winter quarter's seminars, a moment will be taken to introduce the seminar series as well.