Student Club Activity

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GSEE, WEE, FUSE, SU IEEE

Intro to Unity Workshop

Topic: 
Intro to Unity Workshop
Abstract / Description: 

From Rabbit Hole VR Club: Come build your own game from the ground up using Unity, the main game engine used for VR development in the industry. We will go over most aspects necessary for using Unity, including use of the Asset Store, basic programming structures of Unity scripts, creating user interfaces, and building a publishable exe.

The workshop will be lead by Khoi Le, a Rabbit Hole member who has been working with Unity for 2 years. The event will be held Saturday, 1/20 in Lab64 from 6-8 pm. Bring your laptop and make sure to download Unity before coming.

Date and Time: 
Saturday, January 20, 2018 - 6:00pm
Venue: 
lab64 (Packard 064)

Undergraduate Admit Weekend

Topic: 
Welcome undergrads!
Abstract / Description: 

Welcome admitted students! 

Enjoy your time on campus and feel free to stop by the Packard Electrical Engineering Building.

Date and Time: 
Thursday, April 26, 2018 - 8:30am to Saturday, April 28, 2018 - 12:00pm

Radio Club meeting: Talk on cracking the Enigma Machine, featuring a real, working machine from WWII

Topic: 
Talk on cracking the Enigma Machine, featuring a real, working machine from WWII!
Abstract / Description: 

The Enigma machine was a cunning invention and major advance in cipher technology, which gave the Germans confidence in the secrecy of their messages during World War II. This was a reasonable confidence but proved to be wrong and eventually fatal. The story of the Allies conquering the overwhelming odds against breaking the Nazi code is a story of ingenuity and intrigue. Alan Turing led the Allies efforts to break the Enigma, which significantly shortened the war and ushered in the age of computers.

The success of cracking the Enigma was kept secret for 29 years after the end of WW2, despite 15,000 people working on the effort. This secrecy is especially incredible for us living in the age of the internet, WikiLeaks and Edward Snowden. Over 35,000 Enigma machines were
manufactured, but only 350 are known to exist today. You will see one of these rare machines and have a chance to type in your own secret messages.

Date and Time: 
Tuesday, January 9, 2018 - 7:30pm
Venue: 
Packard 202

VR/AR Community presents 'Privacy and VR'

Topic: 
Privacy and VR
Abstract / Description: 

With widespread adoption of VR, what data could we collect about users, and what can we then extrapolate from that data? Where's the line between reasonable and unreasonable knowledge? This talk will cover potential risks and concerns about Privacy and VR and offer suggestions for developers and users.

Date and Time: 
Thursday, November 16, 2017 - 7:00pm
Venue: 
Hewlett 103

VR/AR Community presents 'Designing Multi-Person Immersive Experiences'

Topic: 
Designing Multi-Person Immersive Experiences
Abstract / Description: 

Immersive interfaces have the potential to enable powerful human-to-human interactions by creating shared spaces. Learn best practices for designing VR and AR experiences around communal interactions to enable collaboration, communication and co-presence. By also considering asymmetric experiences that take place across heterogeneous devices like a headset and a mobile phone, designers can open up new opportunities for participation. Mechanics built around asynchronous interactions can make small communities feel bigger.

This session will discuss findings from dozens of social interaction tests and highlight best practices towards designing fantastic multi-person immersive experiences.

Date and Time: 
Thursday, November 2, 2017 - 7:00pm
Venue: 
Hewlett 103

lab64 - open lab / office hours

Topic: 
Office Hours - get help with projects
Abstract / Description: 

From Rabbit Hole VR Club: Tutorials and instructional office hours will be held during Fall quarter for students who are interested in XR but don't have much experience. There will be weekly office hours (Sundays 5 - 6 p.m., lab64) with an experienced core member who will help with weekly assignments starting week 3. The content covered, courtesy of Udacity, is listed below:

Introduction to Virtual Reality
VR Scenes and Objects
VR Software Development

​The pacing of the content will be about 2-3 hours per week. The timeline for these unofficial assignments are listed below.

By week 3: Finish Introduction to Virtual Reality
By week 4: Finish Animations in Scenes and Objects
By week 5: Finish Scenes and Objects
By week 6: Finish Controlling Objects Using Code in Software Development
By week 7: Finish Programming Animations in Software Development
By week 8: Finish Software Development

Basic programming experience is highly recommended. An experience level of having completed CS 106A will suffice for most of the topics covered, and an experience level of having completed CS 106B/X is ideal

Date and Time: 
Sunday, November 19, 2017 - 5:00pm to 6:00pm
Venue: 
Packard 064

lab64 - open lab / office hours

Topic: 
Office Hours - get help with projects
Abstract / Description: 

From Rabbit Hole VR Club: Tutorials and instructional office hours will be held during Fall quarter for students who are interested in XR but don't have much experience. There will be weekly office hours (Sundays 5 - 6 p.m., lab64) with an experienced core member who will help with weekly assignments starting week 3. The content covered, courtesy of Udacity, is listed below:

Introduction to Virtual Reality
VR Scenes and Objects
VR Software Development

​The pacing of the content will be about 2-3 hours per week. The timeline for these unofficial assignments are listed below.

By week 3: Finish Introduction to Virtual Reality
By week 4: Finish Animations in Scenes and Objects
By week 5: Finish Scenes and Objects
By week 6: Finish Controlling Objects Using Code in Software Development
By week 7: Finish Programming Animations in Software Development
By week 8: Finish Software Development

Basic programming experience is highly recommended. An experience level of having completed CS 106A will suffice for most of the topics covered, and an experience level of having completed CS 106B/X is ideal

Date and Time: 
Sunday, November 12, 2017 - 5:00pm to 6:00pm
Venue: 
Packard 064

lab64 - open lab / office hours

Topic: 
Office Hours - get help with projects
Abstract / Description: 

From Rabbit Hole VR Club: Tutorials and instructional office hours will be held during Fall quarter for students who are interested in XR but don't have much experience. There will be weekly office hours (Sundays 5 - 6 p.m., lab64) with an experienced core member who will help with weekly assignments starting week 3. The content covered, courtesy of Udacity, is listed below:

Introduction to Virtual Reality
VR Scenes and Objects
VR Software Development

​The pacing of the content will be about 2-3 hours per week. The timeline for these unofficial assignments are listed below.

By week 3: Finish Introduction to Virtual Reality
By week 4: Finish Animations in Scenes and Objects
By week 5: Finish Scenes and Objects
By week 6: Finish Controlling Objects Using Code in Software Development
By week 7: Finish Programming Animations in Software Development
By week 8: Finish Software Development

Basic programming experience is highly recommended. An experience level of having completed CS 106A will suffice for most of the topics covered, and an experience level of having completed CS 106B/X is ideal

Date and Time: 
Sunday, November 5, 2017 - 5:00pm to 6:00pm
Venue: 
Packard 064

lab64 - open lab / office hours

Topic: 
Office Hours - get help with projects
Abstract / Description: 

From Rabbit Hole VR Club: Tutorials and instructional office hours will be held during Fall quarter for students who are interested in XR but don't have much experience. There will be weekly office hours (Sundays 5 - 6 p.m., lab64) with an experienced core member who will help with weekly assignments starting week 3. The content covered, courtesy of Udacity, is listed below:

Introduction to Virtual Reality
VR Scenes and Objects
VR Software Development

​The pacing of the content will be about 2-3 hours per week. The timeline for these unofficial assignments are listed below.

By week 3: Finish Introduction to Virtual Reality
By week 4: Finish Animations in Scenes and Objects
By week 5: Finish Scenes and Objects
By week 6: Finish Controlling Objects Using Code in Software Development
By week 7: Finish Programming Animations in Software Development
By week 8: Finish Software Development

Basic programming experience is highly recommended. An experience level of having completed CS 106A will suffice for most of the topics covered, and an experience level of having completed CS 106B/X is ideal.

Date and Time: 
Sunday, October 29, 2017 - 5:00pm to 6:00pm
Venue: 
Packard 064

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