The ultimate wearable display is an information device that people can use all day. It should be as forgettable as a pair of glasses or a watch, but more useful than a smart phone. It should be small, light, low-power, high-resolution and have a large field of view (FOV). Oh, and one more thing, it should be able to switch from VR to AR.
These requirements pose challenges for hardware and, most importantly, optical design. In this talk, I will review existing AR and VR optical architectures and explain why it is difficult to create a small, light and high-resolution display that has a wide FOV. Because comfort is king, new optical designs for the next-generation AR and VR system should be guided by an understanding of the capabilities and limitations of the human visual system.