In 1950, Alan Turing introduced the Turing Test, an essential concept in the philosophy of Artificial Intelligence (AI). He proposed an "imitation game" to test the sophistication of an AI software. Similar tests have been suggested for fields including Computer Graphics and Visual Computing. In this talk, we will propose an Augmented Reality Turing Test (ARTT).
Augmented Reality (AR) embeds spatially-registered computer graphics in the user's view in realtime. This capability can be used for a lot of purposes; for example, AR hands can demonstrate manual repair steps to a mechanic. To pass the ARTT, we must create AR objects that are indistinguishable from real objects. Ray Kurzweil bet USD 20,000 that the Turing Test will be passed by 2029. We think that the ARTT can be passed significantly earlier.
We will discuss the grand challenges for passing the ARTT, including: calibration, localization & tracking, modeling, rendering, display technology, and multimodal AR. We will also show examples from our previous and current work at Nara Institute of Science and Technology in Japan.