The knowledge about limits is a precious commodity in computational imaging: By knowing that our imaging device already operates at the physical limit (e.g. of resolution), we can avoid unnecessary investments in better hardware, such as faster detectors, better optics or cameras with higher pixel resolution. Moreover, limits often appear as uncertainty products, making it possible to bargain with nature for a better measurement by sacrificing less important information.
In this talk, the role of physical and information limits in computational imaging will be discussed using examples from two of my recent projects: 'Synthetic Wavelength Holography' and the 'Single-Shot 3D Movie Camera'.
Synthetic Wavelength Holography is a novel method to image hidden objects around corners and through scattering media. While other approaches rely on time-of-flight detectors, which suffer from technical limitations in spatial and temporal resolution, Synthetic Wavelength Holography works at the physical limit of the space-bandwidth product. Full field measurements of hidden objects around corners or through scatterers reaching sub-mm resolution will be presented.
The single-shot 3D movie camera is a highly precise 3D sensor for the measurement of fast macroscopic live scenes. From each 1 Mpix camera frame, the sensor delivers 300,000 independent 3D points with high resolution. The single-shot ability allows for a continuous 3D measurement of fast moving or deforming objects, resulting in a continuous 3D movie. Like a hologram, each movie-frame encompasses the full 3D information about the object surface, and the observation perspective can be varied while watching the 3D movie.