Today's near-eye displays are a compromise of field of view, form factor, resolution, supported depth cues, and other factors. There is no clear path to obtain eyeglasses-like displays that reproduce the full fidelity of human vision. Computational displays are a potential solution in which hardware complexity is traded for software complexity, where it is easier to meet many conflicting optical constraints. Among computational displays, digital holography is a particularly attractive solution that may scale to meet all the optical demands of an ideal near-eye display. I will present novel designs for virtual and augmented reality near-eye displays based on phase-only holographic projection. The approach is built on the principles of Fresnel holography and double phase amplitude encoding with additional hardware, phase correction factors, and spatial light modulator encodings to achieve full color, high contrast and low noise holograms with high resolution and true per-pixel focal control. A unified focus, aberration correction, and vision correction model, along with a user calibration process, accounts for any optical defects between the light source and retina. This optical correction ability not only to fixes minor aberrations but enables truly compact, eyeglasses-like displays with wide fields of view (80 degrees) that would be inaccessible through conventional means. All functionality is evaluated across a series of proof-of-concept hardware prototypes; I will discuss remaining challenges to incorporate all features into a single device and obtain practical displays.