lab64 makerspace

lab64 HallowEEn Party!

Topic: 
HallowEEN Party for all Stanford students
Abstract / Description: 

Trick or Treat with lab64 – join us for A HallowEEN Party!

 

Bring your friedns and Halloween spirit! Wear a costume and join us Friday 10/26 at 6:30pm!

We'll have lots of candy and snacks... AND a skull PCB! All circuit components and tools will be prepared for you, and by the time you leave, you'll have this sinister, blinking LED skull.

No prior experience needed! 

Date and Time: 
Friday, October 26, 2018 - 6:30pm
Venue: 
Packard 064 (lab64)

lab64 informal "office hours" with TI

Topic: 
lab64 informal "office hours" with TI
Abstract / Description: 

Come to lab64 for an informal "office hours" session with TI's Jason Rubadue (TI's University Marketing Manager).

An informal, open, creative space for students to chat/ask questions about their projects.

Food will be provided, and the event will take place in the break room next to the lab64 makerspace in Packard.

Date and Time: 
Thursday, October 11, 2018 - 5:00pm to 6:00pm
Venue: 
lab64 (Packard 064)

Majors Night 2018

Topic: 
Undergrads interested in EE
Abstract / Description: 

Is EE the right major or minor for you?

Come to Majors Night and speak with EE (and other) undergrad students.

 

The EE Department will be at Majors Night! Come find out more about EE as a major, minor, honors program, and more.

Chat with faculty and current EE undergraduate students. Freshmen and Sophomores encouraged to attend.

See you there!

Date and Time: 
Monday, October 15, 2018 - 7:00pm
Venue: 
Erikson Courts (ACSR)

Chibitronics - Democratizing Tech and Bridging the Gender Gap

Topic: 
Chibitronics - Democratizing Tech and Bridging the Gender Gap
Abstract / Description: 

It is our distinct pleasure to welcome noted hacker and engineer, Andrew "bunnie" Huang

Please join us for his talk, Chibitronics - Democratizing Tech and Bridging the Gender Gap


In this talk, bunnie will discuss some of the technical aspects behind the introduction of paper based electronics, and some process details used to manufacture at scale.

In addition, he will present initial results indicating that, by changing materials and approach, a broader swath of society can become engaged with technology.

Date and Time: 
Wednesday, July 25, 2018 - 4:00pm
Venue: 
Packard 101

lab64 Speaker Series: Nothing Half Way - Being Fearless With Your Projects

Topic: 
Nothing Half Way - Being Fearless With Your Projects
Abstract / Description: 

Quinn has been making games for 36 years, on platforms ranging from the Apple II to all manner of newfangled things. She currently manages engineering for mobile games at Scopely. She also pursues consulting, independent development, mixed-media engineering projects, and writing. In her spare time she welds things, races cars, hacks electronics, and berates her friends with sarcasm.

www.quinndunki.com
www.quinndunki.com/blondihacks

Editorial comment: Quinn decided that if Steve Wozniak could make a computer in a garage, she should be able to do that too. She then embarked on a journey to build a computer from scratch (PCBs and all) in her kitchen / garage. The result, which she calls Veronica, is a truly homemade programmable computer. You can find out more about all this on her web sites.

 

Please RSVP for Quinn's talk (and free food) by 2/13/16.

Date and Time: 
Friday, February 16, 2018 - 4:00pm
Venue: 
lab64 (Packard 064)

Intro to Unity Workshop

Topic: 
Intro to Unity Workshop
Abstract / Description: 

From Rabbit Hole VR Club: Come build your own game from the ground up using Unity, the main game engine used for VR development in the industry. We will go over most aspects necessary for using Unity, including use of the Asset Store, basic programming structures of Unity scripts, creating user interfaces, and building a publishable exe.

The workshop will be lead by Khoi Le, a Rabbit Hole member who has been working with Unity for 2 years. The event will be held Saturday, 1/20 in Lab64 from 6-8 pm. Bring your laptop and make sure to download Unity before coming.

Date and Time: 
Saturday, January 20, 2018 - 6:00pm
Venue: 
lab64 (Packard 064)

lab64 workshop: Circuits, Devices, and Debugging!

Topic: 
Circuits, Devices, and Debugging!
Abstract / Description: 

Come learn about circuits and devices from Ron Quan! Ron is an expert in many things, including analog circuits, audio and video applications, and RF circuits.

 

WHAT IS lab64? We're a community-oriented makerspace designed to give students a free place to work on electronics projects outside the realm of traditional research labs. Our workshops, assistants, and tools are here to support a variety of project and skill levels. Everyone is welcome!

Date and Time: 
Wednesday, November 15, 2017 - 6:15pm
Venue: 
Packard 064

lab64 workshop: Mechanical How-To Session 4

Topic: 
Mechanical How-To Session 4
Abstract / Description: 

MECHANICAL HOW-TO FALL QUARTER SESSIONS

This should be tons of fun and save lots of time and effort when you go to work on your projects.

This is Session 4; there will be 6 -7 sessions in all and we hope to get as far as building a simple robotic arm. You can attend any or all of these workshops

Date and Time: 
Monday, October 30, 2017 - 7:30pm
Venue: 
Packard 064

VR/AR Community presents 'Privacy and VR'

Topic: 
Privacy and VR
Abstract / Description: 

With widespread adoption of VR, what data could we collect about users, and what can we then extrapolate from that data? Where's the line between reasonable and unreasonable knowledge? This talk will cover potential risks and concerns about Privacy and VR and offer suggestions for developers and users.

Date and Time: 
Thursday, November 16, 2017 - 7:00pm
Venue: 
Hewlett 103

VR/AR Community presents 'Designing Multi-Person Immersive Experiences'

Topic: 
Designing Multi-Person Immersive Experiences
Abstract / Description: 

Immersive interfaces have the potential to enable powerful human-to-human interactions by creating shared spaces. Learn best practices for designing VR and AR experiences around communal interactions to enable collaboration, communication and co-presence. By also considering asymmetric experiences that take place across heterogeneous devices like a headset and a mobile phone, designers can open up new opportunities for participation. Mechanics built around asynchronous interactions can make small communities feel bigger.

This session will discuss findings from dozens of social interaction tests and highlight best practices towards designing fantastic multi-person immersive experiences.

Date and Time: 
Thursday, November 2, 2017 - 7:00pm
Venue: 
Hewlett 103

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