Immersive interfaces have the potential to enable powerful human-to-human interactions by creating shared spaces. Learn best practices for designing VR and AR experiences around communal interactions to enable collaboration, communication and co-presence. By also considering asymmetric experiences that take place across heterogeneous devices like a headset and a mobile phone, designers can open up new opportunities for participation. Mechanics built around asynchronous interactions can make small communities feel bigger.
This session will discuss findings from dozens of social interaction tests and highlight best practices towards designing fantastic multi-person immersive experiences.
Daniel is a virtual and augmented reality designer currently helping to design the future of the Daydream platform on the Google VR team. Daniel is also an award winning filmmaker focusing on both immersive (VR/AR) and traditional (2D) storytelling. His work has been featured at many international film festivals including the Tribeca Film Festival, the Los Angeles Film Festival, the San Francisco International Film Festival, among many others. Previously, Daniel worked at the Google Creative Lab as a filmmaker and at YouTube as an interaction designer. He graduated last spring from Harvard University with a focus on the convergence of art and technology, and worked at MIT Media Lab on VR/AR for education and storytelling.