During this presentation, Luis Cataldi, Epic Games Education Evangelist will build a live VR game working with existing UE4 templates and freely available Unreal Engine Marketplace assets. By combining simple C++ classes with the power of UE4's visual scripting language Blueprints, a procedural arena will be constructed to stream for a VR player to endlessly navigate. Additional topics will touch on the basics of Blueprints animation re-targeting, testing for framerate and more.
Luis Cataldi has been working in the computer graphic industry for over 20 years in a variety of roles from character rigger, to animator, to environment artist. His work has appeared in television shows, music videos, theme parks rides, feature animated movies and AAA video games. Cataldi also served as one of the founding members of Kaos Studios in NYC as the art director. In the role, Cataldi art directed "Frontlines: Fuel of War" in 2007 and the initial development of "Homefront," both of which were done with Unreal Engine 3. Luis became impassioned with teaching in the late-1990s and conducted numerous workshops at The School of Visual Arts and as well as served as an instructor at New York University. He moved into the full-time role of Chair of the Interactive Design and Game Development department at the Savannah College of Art and Design where during his tenure, the SCAD game department won the national E3 College Game competition 2 years in a row for 2013 and 2014. Luis joined Epic Games in 2014 as the Education Evangelist working to build and promote an educational community around the amazing Unreal Engine 4. In this role, Luis visits schools worldwide demonstrating the beauty and power of Unreal Engine and sharing learning resources with students, educators, and game development enthusiasts.