In this talk, I will present two recently published papers at the annual SIGGRAPH ASIA 2017. For the first paper, we present a 4D light field sampling and rendering system for light field displays that can support both foveation and accommodation to reduce rendering cost while maintaining perceptual quality and comfort. For the second paper, we present a light field based Computer Generated Holography (CGH) rendering pipeline allowing for reproduction of high-definition 3D scenes with continuous depth and support of intra-pupil view dependent occlusion using computer generated hologram. Our rendering and Fresnel integral accurately accounts for diffraction and supports various types of reference illumination for holograms.
Fu-Chung Huang is a research scientist at Nvidia Research. He works on computational displays where high performance computation is applied to solve problems related to optics and perception. Recently, his research focus specifically on near-eye displays for virtual reality and augmented reality.
He received a Ph.D. in Computer Science from UC Berkeley in 2013 and his dissertation on Vision-correcting Light Field Displays won the Scientific America's World Changing Ideas 2014. He was a visiting scientist at MIT Media Lab with Prof. Ramesh Raskar during 2011 to 2013 and at Stanford University with Prof. Gordon Wetzstein during 2014 to 2015.