Handbooks are an essential requirement for understanding and using many artifacts found in our daily life. We use handbooks to understand how things work and how to maintain them. Most handbooks still exist on paper relying on graphical illustrations and accompanying textual explanations to convey the relevant information to the reader. With the success of video sharing platforms a large body of video tutorials available for nearly every aspect of life became available. Video tutorials can often expand printed handbooks with the demonstrations of actions required to solve certain tasks. However, interpreting printed manuals and video tutorials often requires a certain mental effort since users have to match printed images or video frames with the physical object in their environment.
Augmented Reality (AR) has been demonstrated to be effective of presenting information traditionally provided in printed handbooks and video tutorials. However, creating interactive illustrative graphics for AR is costly and requires specially trained authors. In this this talk, I will present research towards the automation of the authoring process of AR handbooks by interactively retargeting conventional, two-dimensional image and video data into three-dimensional AR handbooks. In addition, I will present interaction, visualization and rendering techniques tailored for AR handbooks.
Dr. Denis Kalkofen is an Assistant Professor at the Institute of Computer Graphics and Vision at Graz University of Technology, Austria. His research is focused on developing visualization, interaction and authoring techniques for Mixed Reality environments. He is especially interested in the combination of computer graphics and computer vision techniques in order to enable comprehensible and easily accessible Mixed Reality experiences. Denis received Dipl.-Ing. from the University of Magdeburg, Germany and Dr. techn. from Graz University of Technology, Austria. Before joining ICG, he worked at the Virtual Reality Laboratory at the University of Michigan and he has been a member of the Wearable Computing Laboratory at the University of South Australia.