Registration is required to attend. The talks will be presented via Zoom, and you will receive a Zoom meeting URL when you register for the presentation.
Anton Kaplanyan is a research scientist at Facebook Reality Labs. His current research goal is to advance neural and differentiable rendering towards improved immersion and efficiency in the future augmented and virtual reality. Anton worked on Nvidia's RTX ray tracing hardware research and real-time denoising methods at Nvidia Research, as well as real-time graphics research in CryENGINE 3 game engine and Crysis franchise. Anton holds a PhD in physically based light transport simulation from Karlsruhe Institute of Technology, Germany.